Singletons
Warning
This list is currently incomplete.
- Camera
Movable camera in world space through which the renderer draws the screen.
- CollisionSystem
Detects and generates events related to collisions. Additionally provides a script base class for handling collisions out of the box.
- EventSystem
Handles events for the engine.
- Game
Primary gameinstance.
- GameObjectBuilder
Engine instance responsible for constructing gameobjects.
- Renderer
Engine instance to render game content onto the screen.
- SystemController
Handle orchestration of all systems in the current engine state.