.. _terms_singletons: Singletons ---------- .. warning:: This list is currently incomplete. .. glossary:: :sorted: Game Primary gameinstance. Renderer Engine instance to render game content onto the screen. SystemController Handle orchestration of all systems in the current engine state. CollisionSystem Detects and generates events related to collisions. Additionally provides a script base class for handling collisions out of the box. EventSystem Handles events for the engine. Camera Movable camera in world space through which the renderer draws the screen. GameObjectBuilder Engine instance responsible for constructing gameobjects.